Let's Play | Devil May Cry 5











PC (PS4 Port) (ARPG), 1920x1200, 30FPS
Seg 1 encoded at 2019-03-12 19:27:17
- The game forced an extremely irritating bright gray letterbox on me during play. I preserved this for the first segment for authenticity, but for the sake of viewer sanity I cropped it out from all later segments.
- All instances of "shimmering" - where terrain, hair, or otherwise seems to fight brightness - is due to the game's forced temporal anti-aliasing and other filtering, and not due to the encode. This is the same case for the vast majority of blur, seemingly out focus details, brightness wildly shifting back and forth, and distortion.
- For the sake of preserving the insane, innumerable visual issues from post processing in this game I encoded all segments except segment S to 27 CRF, making the sizes larger than average. Thanks to the removal of chroma subsampling and other garbage filters from the encode pipeline, the full audacity of Capcom's ludicrous post processing is exposed in a manner impossible to see in traditional, low-quality video platforms. Enjoy.
- This is a mature game for mature audiences only. Only adults can be epic gamers.
Segment 1
1:3:59 hours, x264/AAC
Segment 2
3:25:40 hours, x264/AAC
Segment 3
1:47:51 hours, x264/AAC
Segment 4
3:53:5 hours, x264/AAC
Segment 5
2:18:43 hours, x264/AAC
Some derpery ate a few minutes of video at two separate points, but nothing major (just me pointing out more bad graphics during grind).
Segment 6
1:54:13 hours, x264/AAC
The hugeness of this segment is all due to brightness and noise. I had to choose between size or less authenticity and chose size this time around. Sorry about your bandwidth caps, fellow Canadians!
Segment S
0:57:59 minutes, x264/AAC
A special conclusionary segment briefly reflecting on the DMC franchise.